Cheat Engine

Cheat Engine

By : Dark Byte

( Open Source )

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  • License
    Open Source
  • Version
  • Requirements
    Windows XP / Vista / Windows 7 / Windows 8
  • Date added
    Feb 08, 2019
  • Website
  • OS Type

Cheat Engine is a open source tool designed to assist you with changing single player matches running beneath window so it is possible to make them more difficult or easier depending upon your taste (Hint: Detect that 100hp is too simple, try playing a match using a maximum of 1 HP), but also comprises additional usefull tools to assist Debugging Games as well as ordinary software.

It includes a memory card scanner to rapidly scan for factors used inside a match and make it possible for you to alter thembut in addition, it will come with a debugger, disassembler, assembler, speedhack, coach manufacturer, direct 3D manipulation applications, platform review tools and much more.

For new users it's strongly recommended to experience this tutorial(The only one which includes Cheat Engine, it is possible to locate it on your apps list after setup ) and reach step 5 for fundamental comprehension of the use of Cheat Engine.

Please Note: Some antivirus programs mistakenly pick up parts of Cheat Engine as a trojan/virus.

- Fixed some more high dpi issues
- Fixed issues with the dropdown list in memory records
- Fixed pointer offset symbols not calculating properly
- Fixed registered binutils
- Fixed graphical issues with the tablist
- Fixed issue where memory blocks would get cut of before the page end
- Fixed some memory leaks
- Fixed some graphical issues in the addresslist
- Fixed rightclick on r8 and r9 in memoryview
- Fixed disassembling some instructions
- Fixed DBVM so it works on windows 1709 and later (tested on 1803)
- Fixed several DBVM offload crashes
- Fixed freeze with allow increase/decrease for 8 byte long values
- Fixed several issues where minimizing a window and then close it would hang CE
- Fixed file scanning
- Fixed crashes when editing memory in some some emulators

Additions and changes:
- Text editor improvements
- Added hundreds of new cpu instructions
- Mono now has some new features like instancing of objects
- Mono instances window is now a treeview where you can see the fields and values
- "find what addresses this code accesses" can also be used on RET instructions now (useful to find callers)
- The graphical memory view now has a lot more options to set it just the way you need
- Codepage support in hexview
- structure data from PDB files can now be used, and are stored in a database for lookup later
- dissect structures form can now show a list of known structures (pdb, mono, ...)
- Added a "revert to saved scan" option (lets you undo changes)
- Added a "forgot scan" option (in case you forgot what you're doing)
- Pointerscan limit nodes is default on in a new ce install (remembers your choice when you disable it)
- Autoattach now happens using a thread instead of a gui blocking timer
- Some colorscheme enhancements
- Added a DBVM based "Find what writes/accesses" feature. (For pro users, enable kernelmode options for it to show)
- Changed the dissect data setup from seperate yes/no/value dialogs to a single window
- Added a bypass option for ultimap2 on windows 1709. When using ranges, do not use interrupts, or use DBVM
- Added find what writes/access to the foundlist
- Autoassembler scriptblocks are now grouped when written to memory
- Added {$try}/{$except} to auto assembler scripts
- Added an extra tutorial/practice target
- Added cut/copy/paste context menu items to pointer offset fields in add/change address, and added a context menu to the pointer destination
- Added an automated structure compare for two groups of addresses to find ways to distinguish between them

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